Similarly, the O-Note – or Output Note – defines the outgoing MIDI note that will be sent by a Drum Editor row. So, for example, if you name pitch E1 as ‘Snare Drum’, but assign its I-Note as F1, then any incoming F1 notes will be translated internally to E1 and be recorded as a hit on the Snare Drum row. The I-Note – or Input Note – defines the incoming MIDI note that will create a drum-hit event on a given row of the Drum Editor. This is all done via the I-Note and O-Note columns of the Drum Map – they can be a bit confusing, so pay attention to the following! The actual notes that create these events and that are sent when these events are triggered, can be different to this internal representation. The notes that you associate names with – shown in the Drum Map’s Pitch column – are just the notes that Cubase uses internally to represent different drum-hit events. You can define these names directly from within the Drum Editor (just double-click on an instrument name to edit it), or you can do so from the Drum Map Setup panel.
Input and output notesĪt their most basic, Drum Maps associate a drum-instrument name with a MIDI note, and it is these names that are displayed in the Drum Editor’s instrument list.
Cubase solves both of these problems with Drum Maps. A similar issue exists if you’re playing drum parts using a controller, because different instruments and sound banks may require you to learn different key layouts, or to reprogram your pad controller.